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The Guardian

You gain +1 on defensive damage rolls while blocking, but suffer -1 on dodge rolls.

 

The Arrow

You gain +1 on DE checks, but suffer a -1 on ST checks.

 

The Chimera

You gain +1 on checks made to sneak or hide, and +1 on checks made to lie, bluff, deceit or disguise yourself, but suffer -1 on checks made for seduction, haggling and diplomacy.

 

The Giant

You gain +1 on melee weapon damage rolls based on ST.

 

The Darkness

You were born in the Week of Darkness, where no sun or stars shine for 10 days. You gain +1 on all PE checks in dim and dark light conditions and suffer -1 on all PE checks in normal sunlight.