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Every character falls under one of these social stati. It represents his standing in society, as well as some of his background. When creating a character, you have two choices: Roll a D20 to decide or buy a specific social status for CP. When you roll, you don’t gain/pay the CP written in the right column in the table below.

 

Status

Roll

Cost/Gain

Slave

1

Gain 50 CP

Unfree

2-3

Gain 10 CP

Commoner

4-12

None

Citizen

13-17

Pay 10 CP

Noble

18-19

Pay 50 CP

Royal

20

Pay 100 CP

Slave

Being a Slave means being unfree and uncared for. One can become a slave through war, birth or debt. A Slave has no right to be fed or to have his illnesses and wounds treated. If a Slave gets killed, it isn’t murder, but property damage. Every Slave has an owner, but sometimes they manage to escape. Slaves start playing with the “Long Breath I” Perk.

Unfree

Being unfree is usually the result of a high debt or a legal process (i.e. being found guilty for a heinous crime against your future owner). In some countries, it can be inherited over several generations. However, an unfree character still has his civil rights, he has a right to be fed by his owner, a right to have a safe shelter (or he just gets paid and cares for himself) and a right to be alive. Hurting an unfree worker therefore is considered a crime. However, an Unfree one still has no right to choose where he lives or works, at least until he is freed again (Usually by paying off his debt or by being unfree for a certain amount of time). Unfree start playing with 5 additional Gold.

Commoner

Commoners are the normal people of a society. They are farmers, herders, merchants, soldiers or craftsmen. They are protected by the laws of their home country. Commoners start playing with 10 additional Gold.

Citizen

Citizens are people that have a home in a larger settlement or city. They therefore have additional rights (Depending on their home country), like owning slaves or being member of a guild. They don’t have to pay the tithe and have the right to own companies and partake in financial affairs. In some countries, they have the right to vote their government, administration and/or mayor. Citizens start playing with 25 additional Gold.

Noble

Nobles are either of high birth or became part of one of the many noble houses of Kusa through adoption or unrelated membership (Some noble houses take in Citizens in the same way guilds do). A noble is someone that has no right to rule, but society looks at nobles kindly. They usually make money through financial affairs or by owning company shares. Nobles start playing with 50 additional Gold.

Royal

 

A royal is every noble that has a right to rule over land. This can be a small County, a medium kingdom or a giant Empire. Being a royal can be a challenging, responsible position, and directing the fortune of one or more settlements, or even whole countries, is not an easy task. Therefore, only few royals ever find their way into adventuring. However, being a royal only requires the RIGHT to rule, not the possibility. Some adventurous kings have been overthrown or suffer of amnesia and don’t even know that they should sit on a throne. Royals start playing with 100 additional Gold.